Battlefield 1942: Secret Weapons of WWII

this is crap // #include "dedicated_server.h" const char *error_msg_402 = "This game is not balanced for %s."; int main {    LoadCOD4; ShowKillCam(ALWAYS); Disable(lean); Disable(modding); Disable(console); Disable(screenshots); ...   if(XBOX) {       RunFineGame; return 0; }   else {       Sleep(10); Enable(lags); Enable(even_more_lags); Enable(random_freezes); Enable(random_crashes); Sleep(10); Load(steam); Sleep(10); // ShowCOD4Intro; // ShowCOD4Menu; ShowCOD6Intro; Sleep(10); ShowCOD6Menu; RandomFreeze; Sleep(10); ...       if(gameType == "Multiplayer") {           Load_IW_NET; Open_UDP_Ports(LOTS); Spread(worms); Spread(trojans); SeekHost(bad_one); Sleep(100); if(not_found) {               /* Fire up our error handling routine. */               printf(error_msg_402, "good hosts"); if(!Freeze) Crash; }           UnbalanceLobby; Sleep(10); SelectSomeRandomMap(always_the_same); int success_rate = 10%; StartGame(success_rate); while(!crashed) {               Lag(always); if(fast_internet) {                   LagEvenMore; }               if(ping < 200) {                   SeekHost(the_worst_possible); if(not_found) {                       Crash; }                   FreezeABit; Sleep(1000); MigrateTo(new_host); Sleeeeeeeeeeeeep; }               ProduceLotsOfTraffic; if(cheater_detected) {                   DoSomething(nothing); }           }            if(still_running) {               printf("THANK YOU FOR PLAYING THE GAME OF THE YEAR!"); Generate(some_weird_dx_error); }       }    }    return -1; }
 * 1) include "quake_3_engine.h"
 * 2) include "cod_4.h"
 * 1) include "infinite_greed.h"
 * 2) include "DLC.h" // NOTE: Requires infinite_greed.h